Download PDF How Comics Work Dave Gibbons Tim Pilcher Books
In Eisner Award–nominated How Comics Work, Dave Gibbons offers a class in creating comic books. Learn scriptwriting, page layouts, lettering, and more from the incredible artist behind Watchmen!
This “How It's Done” series reveals insider hints, tips, and tricks from one of the world’s greatest comic creators, all in his own words. The artist behind juggernauts like Watchmen and The Green Lantern, Dave Gibbons is here to teach you scriptwriting, page layouts, lettering, cover designs, and more, with scans of original artwork and rarely seen workings to illustrate his personal creative processes.
How Comics Work covers both Gibbons' hand-drawn and digital design techniques in depth. An early adopter of computer design in comic creation, all his lettering is digital, and he even has his own “hand-lettered” font. This is your chance to gain insight to Gibbons' digital work, from his computer coloring and 3-D modelling with Angus McKie on Give Me Liberty, to his work on The Originals using digital grey tones. You’ll learn how he layers text for editing, creates effects such as flares and neon glows, and prepares artwork for print and online.
How Comics Work is everything you need to know to get started creating great comic books.
Download PDF How Comics Work Dave Gibbons Tim Pilcher Books
"No doubt, David Gibbons is a gifted comics genius, but Ted Williams, the greatest hitter in baseball and last player to bat over.400 never made a solid coach. It did not work for me."
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How Comics Work Dave Gibbons Tim Pilcher Books Reviews :
How Comics Work Dave Gibbons Tim Pilcher Books Reviews
- How Comics Work is the new instructional tome by Watchmen co-creator Dave Gibbons. It is among the best of the how-to books, earning space on the shelf next to UNDERSTANDING COMICS and the DC COMICS GUIDES to creating great comics.
There are loads of sketches from his work on GREEN LANTERN, WATCHMEN, MARTHA WASHINGTON, THE ORIGINALS and more.
The design tends to dedicate the double-page spreads to one topic or aspect of the process. Script writing, Logo design, lettering, coloring, character design and visual storytelling are all covered. Dave Gibbons also shows respect to the trail-blazers of the medium as he cites his influences.
Highly recommended. - I got this book for my son for Christmas. I looked it over when it came and it's a real nice book. Nice and big, with lots of sketches/illustrations. My son was absolutely thrilled with it.
- Good insight into comic books.
- As a professional cartoonist and teacher of drawing comics, I've read countless books on the subject, and HOW COMICS WORK is among the best; an excellent and valuable addition to my library. Clearly and attractively laid out (SO important in how-to books), and packed with sharp insights from a seasoned master of the medium, this book guides you sensibly through the process of creating comic books from script-writing to visual storytelling to lettering, coloring, and overall book design.
Gibbons's advice is cogent and to the point, describing smart methods that will help sharpen your game and save you time and trouble. Also included are several "influences" pages, showcasing the work of great creators Gibbons has learned from over the years. And, of course, there are abundant examples throughout of his own beautiful work -- both finished and in-process -- to helpfully illustrate his points.
Dense but highly readable, this is a book I'll return to and peruse often -- and so should you! - I was given a chance to review this book by the publisher and I have to say this is the best book I have ever read on the process of creating comics.
Dave Gibbons give us his perspective on writing, drawing, lettering, color and every aspect that goes into creating a comic. As a long time fan (over 50 years), a former retailer of comics and a collector of original art I have always had a fascination with the actual process. Most comic books are a collaborative process and that means the process changes from almost comic to comic. The Marvel comics from the Silver Age were often created via the marvel way - which often meant the artist took an idea from a writer and created 20 pages of story and art. Now 50 plus years later trying to figure out who created what is a nightmare for the lawyers. Other times the artist are drawing from a full script. EC Comics were often nightmares for the artist as they had to try and fit in a lot of story in often crammed panels. Today most companies employ a full script and the writer lays out page by page and panel by panel. This allows often little freedom for the artist if they are working on a book with a tight schedule as different pages may be done by different artists. I'm digressing from what this book is about - but it shows my love for understanding the process. Dave gives us a wonderful breakdown of each part of the process and how he approaches comics. It provides insight into not only his process but how come parts of the rest of the process works for many comics. It is replete with tons of artwork and examples making it a visual feast as well as a book that illuminates.
Simply put this book is worth the bang for the buck if you enjoy trying to understand how comic books work. Wonderfully put together and an enjoyable read. - No doubt, David Gibbons is a gifted comics genius, but Ted Williams, the greatest hitter in baseball and last player to bat over.400 never made a solid coach. It did not work for me.
- (Full disclosure The publisher sent me this book in exchange for an honest review.)
Dave Gibbons is a legend in comics. When legends speak, it’s worth hearing what they have to say.
Pros
- A living legend shares his process for creating comics
- Straightforward organization of information
- Best practices that are valuable for beginners and veterans
Cons
- May read as “thin†to anyone wanting detailed step-by-step instructions
- Advice on digital processes a little behind the times
There are a host of books about the comics process, and I’ve read a number of them. “How Comics Work†is a solid primer for beginners, as well as a useful resource for veterans who might want a little kick in the pants to get out of their habits.
It is decidedly not a detailed how-to or step-by-step instruction manual—a fact that may frustrate some readers. That said, the internet is awash with material that can fill in the gaps. While I’d love to see Dave Gibbons expand on his practices, that’s not what he gives us here.
This is a process book. Specifically, it’s Gibbons’s storytelling process from ideation, through sketches, pencils, inks, lettering, and layout. Another reviewer wrote (with some frustration) that it should have been titled “How Comics Work — for Dave Gibbons.†There’s a lot of truth there, and perhaps the title does oversell it a little. But it doesn’t change the fact that Gibbons is a master of the form. We should absolutely want to know how comics work for one person, if the person in question is uniquely and intensely talented.
“How Comics Work†has a great layout and structure. I can easily imagine an artists finding themselves stumped mid-process—maybe working a tricky page payout—and saying “What was it that Gibbons said?†and then jumping to that chapter.
His examples are well-curated, pulling from a long back catalog of titles. Obviously we all would have enjoyed a “how I made Watchmen†book, but it only gets the occasional reference. Maybe it’s a usage rights issue. Maybe he’s just sick of being known as “the Watchmen guy.†Either way, I enjoyed being introduced for the first time to some hidden gems.
While Gibbons’s advice on character design, sketching, and all things analog is solid, he’s on shakier ground when it comes to digital. This is where co-author Tim Pitcher or an editor could have stepped in a little to provide some cover, or perhaps the whole issue could have been sidestepped.
“How Comics Work†is not the be-all end-all book on making comics. I doubt such a book exists. But it’s a powerful reference tool and source of inspiration for the motivated comics creator.